After wandering the exhibit hall and checking out the Tabletop Indie Showcase, we set up a game of Tzolk'in: The Mayan Calendar. This game surprisingly blew me away and I can see why it's in the Top 50 on BoardGameGeek. Worker Placement is not my favorite mechanic in gaming, but any game that introduces time as a resource gets a thumbs up! We had 2 veteran players teaching 2 newbies.
In Tznolk'in, players take turns placing workers on spaces on gears or removing some workers for an action. Each space on the gear gives you a different action when you claim your worker. The 5 gears are connected to a central gear, and each round the central gear turns one tick clockwise.
|Praying to the Gods for big points|
|Not bad for my first game!|
After lunch at a surprisingly average Mexican restaurant on the Riverwalk, we played a new game that a friend bought at the convention: Bargain Quest. Bargain Quest had a successful Kickstarter and had excellent production value. You don't always get excellent production value from Kickstarter games.
|Selling my magical wares to adventurers.|
Bargain Quest has a lot of neat ideas and some mechanics that I really enjoy in other games, but the end product did not fully come together for me. The attract customers mechanic is similar to an idea I never got into testing mode about running a lemonade stand, and drafting is always fun. The only player interaction in the game was reading the draft signals, and I felt there were some missed opportunities for more.
The final game we played was at a demo table for Illimat.
Illimat builds upon the core game of Scopa, a classic Italian card matching game traditionally played with 40 cards. Illimat introduced an extra face cards and a 5th suit for 4 players, some restrictions on when and how to pick up cards, and some new end game scoring. The goal of the game is to collect points. You collect points by capturing the most total cards, having the majority of a particular suit, and a few other ways.
|Illimat, a strangely themed game of card matching and collecting|
The highlight of Pax was the Saturday night video game concert. A string quartet played some lovely music from The Legend of Zelda series (complete with ocarina!), Chrono Trigger, Halo, and other games with great soundtracks. It was really enjoyable.
|Some excellent video game music was had by all|
The schedule had Super Mariachi Brothers as an act, but instead of getting serenaded with Mario music, the final act was a rap ensemble. Not my cup of tea, so i left a little early. The Chocobros is a great name though.
Pax South is a fun convention. The crowd size is manageable, the board game area is pretty good, and the there are some great cosplayers. Just Monica from Doki Doki Literature Club made me laugh out loud!