I played 3 new games at Pax South 2018 - Tzolk'in, Illimat, and Bargain Quest. You can read my Pax South 2018 Wrap Up for a more in-depth look, but Tzolk'in adds a great twist to worker placement games, Bargain Quest fell short in player interaction, and Illimat added some depth and additional game play to the classic Italian game Scopa.
I've been consistently growing and posting to my Instagram with #63daysofsmashup. In addition to in-game pictures and quick thoughts, I'm going through all 63 Smash Up factions. Smash Up is one of my favorite card games and AEG keeps pumping out new expansions. Trying out new factions and card combos is great fun! Follow me on Twitch to see the first 8 Smash Up factions in action.
Kingdomino continues to impress me with how quick, simple, and fun the game play is. I can see why it won the 2017 Spiel Des Jahres. I'm hoping that the Queendomino standalone/expansion offers a bit more strategic play. The Age of Giants expansion looks like it adds some "take that" player interaction, which I'm not sure the game needed
I was introduced to the new to me blast from the past stacking and balancing game Topple and the new Legends of the Hidden Temple game. Legends of the Hidden Temple is a collection of quick mini games and features player elimination, but any game with the rule "You become Kirk Fogg" is worth a try!
|Gotta cross that moat to get to the Hidden Temple|
|Starting to Topple over!|
I introduced Incan Gold and Targi to new people. Incan Gold is a wonderfully simple press your luck/risk management game about grabbing gems from a trap filled temple. Each turn, all players simultaneous choose to enter the temple, or flee to safety. If you enter the temple, you can share gems found with other players...or you can run into a trap! Run into the same trap twice and the round ends, with players who ran away keeping their gems and players trapped in the temple left with nothing. It's such a simple concept with really great game play.
|The start of a treacherous expedition|
Targi is a 2 player resource management game and worker placement game. The worker placement twist that makes this one appealing to me is that your workers on the outside of the board create a grid for the actions you can take on the inner portion of the board. It's a strategic 2 player game without a lot of Take That! combativeness,which I find refreshing.
|Watch out for the robber in Targi|
The group has now played Charterstone 3 times...but unfortunately we have yet to play a game correctly! This has been our first experience with the legacy mechanic (where actions and outcomes n completed games will affect future games) and it remains intriguing. However, it is hard to recover from game play, rules, or set up errors since they directly affect future games. In game 1, we played some in game scoring wrong, in game 2 we missed some end game scoring and opened a wrong crate. In game 3, we realized that with the wrong crate, and had built 3 buildings that should not have been available yet. We basically played 2 half games of Charterstone will wrong action spaces. Talk about warping the game!
|Before we realized we opened the wrong crate...|
The Chartersone group also played Viticulture for the first time. Viticulture, like Charterstone, is Stonemaier Games product. It's a simple worker placement game with an excellent theme of creating a vineyard and making wines. My first impression is that some visitor cards are super powerful which may slightly skew the game. The winner of our game received an easy 4 points based on the visitor cards she drew while other players hardly got any benefit at all. Viticulture has an average worker placement mechanics, a great theme, and the mechanics and theme mesh beautifully. However, worker placement games need a twist to be interesting to me and I'm not sure Viticulture does that good enough for me. Time and a few more games will tell!
|Viticulture and a nice glass of red|
On the digital side of gaming, I put some time into building my Twitch channel layout. I'm torn between having a bigger screen for the game or using some of that digital real estate for game information or talking points for the chat. Which one do you prefer?
|Which do you prefer: Small screen game...|
|Or full screen game?|
|Splat! version 1|
|Motivated by Wolfman Pizza|
I'm also toying around with an older solo game prototype based on the Tapper arcade game. I'm calling in Sarsaparilla Saloon and it should have been my submission to the Solitaire Game Contest over Super Fighting Robot. More details on those later, hopefully!
How was your January?